![]() You should try to get good at bridge swapping because winning with King Puff depends a lot about how good you use bridge swap. But even if you only manage to get 1 or 2 minions for perk 2, King Puff is still really strong because of his perk 1. You should try to get as many 4-5 mana minions as you can in the draft for your perk 2. King Puff has the potentional to become insane depending on how many 4-5 mana minions you manage to get. With Milloween you can draft a lot of different decks but try to get some good spells for your golems. The 5 stack golem for 3 mana will finish games if you use it well and if you draft some spells they become even stronger. Lastly your perk 3 is just a win condition. On perk 2 you get a free spell that can kill stuff like xiao long, snipers or help you finish or minions. Milloween is also a really good draft master in my opinion because on perk 1 you get a ranged minion that is worth way more than it’s cost. With Settsu you can draft aggressive or control decks, depends on what cards you get offered. Perk 3 is an insane win condition because you deal double aoe damage in a line AND stun for 3 seconds on your first shot. Also if you manage to get some spells you can go really aggressive on her with the reloads. ![]() She is a 300 hp minion with 40 dps for the first 5 shots and deals 50 damage on impact all for only 2 mana. That’s why she’s the second best draft master. Note that she is unfavored against Apep though because of the shield totem which counters her aggressiveness. Settsu is the other best master for draft. Most of the time I try to get a good control deck but you can do anything you want. With Apep you can draft almost any kind of deck. ![]() Also the shield totem from perk 2 can save you a lot of health or can help your master tank minions while your minions kill them. They can also give you more answers if your draft deck is not that good. The value you get from free cards from perk 1 and 3 is insane for draft. Trying to make the most out of your deck in duels against other people.Īpep is the draft god in my opinion. Draft decks are usually not that efficient but that’s what makes it fun for me. You get to experience the game at its core because basic mechanics of the game are even more important in draft. ![]() Most of the times you don’t have insane combos like in ladder. You can take a break from all the meta decks you face on ladder and just draft your own deck that may not be as good as meta decks but still decent enough to beat other draft decks. Here is a good table of the rewards for draft:Ĭredits to 3FFA (this spreadsheet is also handy to learn other stuff about the game):ĭraft is also just a lot of fun to play. 6 wins is definitely worth because you get a rare card and more gold. It depends on how much you value a common card but if you just started Minion Masters I think it’s good to get your collection running. At 5 wins you get 300 gold, around 100 gold or 10 shards and a common card. Now if you consider the value of the extra rewards in terms of gold I would say draft is worth if you get 5 wins or more. So if you don’t want to lose gold on draft it’s worth if you get 7 wins or more. First if you get 7 wins, you’ll get your 750 gold back and some extra rewards (you get a rare card and a little bit of gold or shards). For me there are 2 answers to this question. Now you may ask: when is it worth to play draft? Well this depends on your definition on worth. The better you get at draft, the better your rewards will be. As I said earlier, you get rewards at the end of draft based on the amount of wins you got. If you want to build up your collection, draft is the best option.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |